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Creativity Gets Attention. The Organisation Behind It Makes It Possible.

By Mohammed Ibrahim, Chief Executive · 7 min read

Media and entertainment is an interesting sector to examine from an organisational perspective.

The industry depends on creativity, original thinking and the ability to bring talented people together around a shared objective. Whether the work involves film production, live entertainment, content creation or a growing media business, the creative output is what audiences ultimately see.

But the finished product tells only part of the story.

Behind it sits an organisation coordinating people, budgets, schedules, suppliers, approvals and competing priorities. There are deadlines to meet, responsibilities to manage and decisions that can have consequences well beyond the immediate project.

When everything comes together, the result can look effortless.

Getting there is another matter.

Creative work does not always follow a predictable process

One of the challenges in media and entertainment is that the work itself can be difficult to standardise.

A production may encounter changing requirements, a location issue, a delayed approval or a last-minute change to the creative direction. A project that appeared straightforward at the outset can become considerably more complicated as different people and organisations become involved.

Some flexibility is essential. In creative environments, the ability to respond to new information is often part of the work.

But there is a difference between allowing room for creativity and operating without sufficient structure.

When responsibilities are unclear, decisions can be delayed. When changes are not communicated properly, different teams may work from different assumptions. When the same few individuals have to resolve every issue, their time becomes a constraint on the entire operation.

The challenge is not to remove uncertainty from creative work. That would be unrealistic.

It is to establish arrangements that allow people to respond to uncertainty without creating unnecessary confusion elsewhere.

The project may be temporary. The consequences are not always temporary.

Many media and entertainment businesses operate through projects, productions or individual engagements.

Teams come together, deadlines are established and resources are allocated to deliver a particular outcome. Once the work is complete, people move on to other projects.

This model can be highly effective, but it creates its own organisational questions.

Who has authority to approve a change? How are responsibilities divided between the production team, management and external partners? What happens when a decision affects the budget, schedule or commitments made elsewhere?

These questions become particularly important when several projects are running simultaneously.

A decision that makes sense within one production may affect the availability of people, equipment or resources needed by another. An informal arrangement that works for a small team may become difficult to manage as the business expands.

The answer is not necessarily more layers of management. It is clarity about where decisions sit, how competing priorities are resolved and who is accountable for the overall outcome.

Talent is important. So is the environment in which it works.

Creative businesses often depend on highly capable individuals whose expertise is difficult to replace.

That is an advantage, but it can also create a risk if too much organisational knowledge or decision-making authority rests with a small number of people.

An experienced producer may know how to navigate a difficult production. A department head may understand the informal arrangements that keep a team moving. A senior executive may be the person everyone contacts when something goes wrong.

These individuals can become indispensable.

The difficulty arises when the organisation has not developed ways to share their knowledge, delegate decisions or maintain continuity when they are unavailable.

This is not an argument for replacing individual judgement with rigid procedures. Experience and judgement are often essential in creative work.

It is an argument for ensuring that talented people can concentrate on the work that genuinely requires their expertise, rather than repeatedly compensating for unclear responsibilities or avoidable organisational friction.

Good organisational design should support talent, not constrain it.

Governance should enable decisions, not obstruct them

Governance can sometimes be misunderstood as a set of approvals and controls that slow things down.

In practice, effective governance should help an organisation understand who can make decisions, what boundaries apply and how important risks are managed.

For a media or entertainment business, this might mean establishing clear authority over budgets, defining responsibilities between a production company and its external partners, or ensuring that significant changes are properly communicated and approved.

The appropriate arrangements depend on the scale and nature of the business.

A small production company will not need the same governance structure as a large entertainment group operating across several territories. Applying the same model to both would make little sense.

But both benefit from knowing who is responsible for what, where authority sits and how decisions affecting the wider organisation are handled.

The objective is to create enough structure to support effective delivery without undermining the flexibility that creative work requires.

Growth changes the demands placed on the business

A creative business can reach a point where the informal arrangements that helped it succeed begin to create limitations.

A founder who once managed every important relationship may no longer have the capacity to remain involved in every decision. A production team that worked well on one project may struggle when several projects compete for its attention. A business expanding into new markets may discover that its existing management arrangements do not provide sufficient visibility or control.

These developments do not necessarily indicate that the organisation is poorly run.

They may simply mean that it has reached a different stage of development.

Recognising that distinction matters. The answer is not to discard everything that made the business successful. It is to identify which practices should be preserved, which arrangements need to evolve and where additional clarity would make the greatest difference.

That requires an understanding of the business as it operates today, rather than relying solely on the structure that worked in the past.

Looking at the organisation behind the output

My perspective at WHIG is that organisational effectiveness is best understood by examining how different parts of a business work together.

Our Operations, Governance and People framework provides a way to consider those relationships.

In media and entertainment, operations concerns how projects are coordinated and delivered. Governance concerns decision-making authority, accountability and oversight. People concerns the teams, relationships and capabilities that make the work possible.

A difficulty in one area can create pressure elsewhere. Unclear authority can delay a production decision. Poorly coordinated processes can put additional pressure on a team. Over-reliance on particular individuals can make an otherwise capable organisation less resilient.

Understanding those connections can help businesses distinguish between the demands that are an inherent part of creative work and the organisational difficulties that may be avoidable.

That distinction is important because not every problem requires a new process, another manager or a more complicated structure. Sometimes the most useful improvement is simply to make an existing responsibility clearer.

The work behind the work

Audiences see the finished film, the performance, the programme or the content.

They do not necessarily see the decisions, coordination and organisational arrangements that made it possible.

That is as it should be. The audience is there for the creative result, not the internal workings of the business.

But for the organisations delivering that result, those internal workings matter enormously.

Creativity and structure are not opposing forces. The right structure gives talented people clearer responsibilities, more reliable support and the freedom to concentrate on what they do best.

For me, that is the interesting organisational question for media and entertainment: not how to make creative businesses less creative, but how to build organisations capable of supporting ambitious creative work consistently.

Because the quality of the output may capture the audience's attention.

The quality of the organisation behind it helps determine what it can deliver next.

Mohammed Ibrahim

Chief Executive, WHIG Global Advisory LTD (WHIG)

The views expressed in this Field Note are those of Mohammed Ibrahim and reflect his professional perspective on organisational effectiveness, governance and operational management in media and entertainment.

WHIG provides independent strategic, operational and organisational advisory services.

WHIG Global Advisory LTD is a legally registered company with Companies House, company number 16864306.

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